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[感评] 对古剑奇谭最细致的评价,任何一个点都不遗漏

本帖最后由 GBXSZT2 于 2015-8-8 23:34 编辑

做游戏的科技水平太落后
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https://www.gamespot.com/reviews/dragon-quest-heroes-ii-review/1900-6416667/

Dragon Quest Heroes II

If it normally takes 100 hours to amass a kill count of 10,000 enemies, this game lets you reach such milestones in less than 10.


unlike typical JRPGs, Dragon Quest Heroes II doesn't h**e random encounters. Rather than exterminate every imp and zombie in your field of view, you can focus on high-value targets and areas where there are tight clusters of foes, who are often tormenting some unlucky NPC.


While you do h**e to choose a main protagonist among two heroes, the ability to switch to your other three party members on the fly quadruples your potential at effective damage-dealing. Rotating through your team in order to make the most of their abilities and strengths becomes its own game of micromanagement.


However, there wouldn't be this strong compulsion to jump from body to body if not for the modest contributi** of your AI-controlled buddies. They never come close to attacking with the same intensity as you. That said, you seldom feel like you're babysitting them, and they never feel like a burden.


To experience a party's true ferocity, you would h**e to join real-life friends in the game's multiplayer modes, a rarity for a Warriors game.
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https://www.gamespot.com/reviews/wonder-boy-the-drag**-trap-review/1900-6416659/

Wonder Boy: The Dragon's Trap

Most of your abilities in The Dragon's Trap come from the animal forms you can take after beating the dragon bosses. You start off as a lizardman who has limited defense and movement capabilities but wields a ranged fire projectile. As you assume other forms, your abilities will expand greatly: a mouseman with small stature and the ability to scale certain walls, a piranhaman who can swim through water freely, a lionman with a fierce offensive sword swing, and a flight-capable hawkman who can soar the skies but rapidly loses health in water. Each of these forms offers a play style that's both unique and easy to grasp--you won't h**e to struggle to re-learn controls for each transformation.


Between the stunningly drawn backgrounds, exceptionally well-animated characters, and little visual flourishes that make every set of screens unique, The Dragon's Trap is a visual delight.


the enemy drag** fall into simple patterns that are easy to learn after a bit of observation, and they don't change them up even at low health. But since they can tank a lot of damage, these encounters turn into tests of patience and endurance rather than skill.


As things stand, however, Wonder Boy: The Dragon's Trap shines as one of the best retro remakes yet. It knows not to tamper too much with the enjoyable, exploration-driven gameplay that made the original so good, instead focusing on updating the presentation to reintroduce the game to a new generation of players.



While it's a bit on the short side--you can probably beat it over the course of a lazy Saturday--its small world is packed with personality.



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https://www.gamespot.com/reviews/what-remains-of-edith-finch-review/1900-6416666/

What Remains of Edith Finch

The minute What Remains of Edith Finch puts its titular protagonist face to face with its slapdash Frankenstein's m**ter of a house, it seems the game is gearing up for a horror story, closer to Resident Evil than Gone Home. That's actually close to the truth in one sequence, but What Remains of Edith Finch ultimately tells a subtle tale with far more pensive ideas.
It plays off a heightened sense of impendin**ortality, but terror never truly takes a physical form.



The controls are blissfully simple, with only the two analog sticks and the R2 button needed to perform every action in the game. Every movement--opening a door, winding a music **, using a View-Master, even flying a kite--is performed intuitively, with very little in the way of a tutorial or UI necessary.


The game does a stellar job of environmental immersion, with its beautiful tableaus of gothic dread and emptiness interspersed with moments of incredible vibrancy and imagination.


But progressing further into the house beyond the first floor involves a rudimentary but unnecessary amount of tr**el through intertwining secret rooms and crawlspaces that no real people in their right minds would build unless, well, they wanted their house to be the setting for a video game.


Impressive diversity in art styles and environments

Brilliantly conceived, varied storytelling


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https://www.gamespot.com/reviews/persona-5-review/1900-6416640/

Persona 5

Persona 5is a game overflowing with style



Like its predecessors, it's part social simulator, part dungeon crawler. By day, you're a high school student--busy taking classes, visiting cafes, watchin**ovies, and hanging out with friends.


Persona 5's combat pulls together some of the best elements from previous games--and it's borderline addictive as a result.


If you knock down a Shadow, you'll surround it with guns drawn and can commence an All-Out Attack or simply talk to them. The conversation becomes a weird Q&A about your character or society a whole, and it often throws up some hilarious dialogue.


Palaces are areas given form by the distorted desires of powerful, corrupted individuals


(dunge**)One is a rat maze filled with locked doors and looping hallways, another is a giant safe that you need to crack, and one is a crumbling pyramid filled with walkin**ummies. They feel almost like different worlds from a Mario game, each uniquely themed and cycling through gameplay ideas like cards in a rolodex.


and going long stretches of miniboss after miniboss without a s**e point mean the latter stages can sometimes feel more frustrating than enjoyable


(social simulator)With limited time in each day and a c**tant deadline to steal Treasures by, it's up to the player to prioritize after-school and weekend activities. Attributes such as Knowledge, Charm, Proficiency, and Guts can be improved by studying, working in part-time jobs, crafting tools, or watching DVDs. In turn, these enable you to build deeper bonds with other characters to strengthen yourself and your cause.


I loved that you really had to invest time and effort into each character to crack their personality and unlock how they truly felt.


These characters grow and change as you spend more time with them: They go from bein**echanical tools that you engage with to strengthen their Personas, to real people you can identify and sympathize with. By the time the credits rolled, I felt like I was le**ing behind friends I had known for years.


by improving your personal traits through daily activities you can meet a variety of side-characters that teach you new abilities or offer bonuses that feed back into the battle system.


Persona 5 deals with complex subject matter and really doesn't shy away from dark, even uncomfortable, story beats. A c**tant theme of the game is oppression and injustice, specifically how people can be suffering them in silence.
It uses personal hardships and the pressures of modern day society to explore how the acti** of the older generation affect the future of the youth.

But there's also an optimism to it all.



Within Persona 5 is a complex set of interconnected gameplay mechanics, and in almost every aspect Atlus has executed on its vision exceptionally, barring the pacing issues towards the end.At every turn, it presents something to marvel at, whether it's the fluid combat, vibrant world, or the many memorable characters.
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https://www.gamespot.com/reviews/horizon-zero-dawn-review/1900-6416620/

Horizon: Zero Dawn

To keep fights interesting over dozens of hours, Zero Dawn doles out new robotic enemies at a gratifying pace, introducing slightly larger and more complex beasts by the time you gain mastery over less challenging foes.Where you may face small bipedal Watchers as well as approximati** of horses and bulls at the start, you eventually engage with rampaging armored crocodiles, jaguar-like bots with cloaking **ces, and, yes, giant enemy crabs. By the end of the game, you can confidently roll into battle facing a towerin**etallic T-Rex knowing full well that you are in control, despite your relatively diminutive stature.


Being an effective hunter in Zero Dawn requires one part execution and one part knowledge--namely, understanding what enemies are capable of and what parts of their body are most vulnerable. A well-placed shot on a body part that glows through the use of Aloy's Focus can knock off a piece of armor and expose a robot's vulnerable innards. It's also possible to disarm enemies and use their own weap** against them.


Imaginative enemy designs
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https://www.gamespot.com/reviews/the-legend-of-zelda-breath-of-the-wild-review/1900-6416626/

Legend of Zelda: Breath of the Wild

The game takes designs and mechanics perfected in other games and reworks them for its own purposes to create something wholly new, but also something that still feels quintessentially like a Zelda game.


striking scale of the world


Enemies are intelligent and utilize wildly different tactics that force you to diligently study every aspect of their beh**ior.


Your power and wisdom grow as you progress, but you never feel totally invincible, which allows even late-game exploration to be feel tense and rewarding.


If you've ever hiked deep into the wilderness and found yourself awash in wonderment and perhaps guilt for living a life steeped in modern indulgences, Breath of the Wild's reverence for the natural world will strike a chord. It's the way the rising sun graces blades of grass as you climb a steep hill.
It's the flutter of a few well-timed piano notes that dance in your ear and harmonize with your internal childlike amazement




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真正能帮助烛龙成长的是楼主这样的朋友,相反那些托能让烛龙走上倒闭的路。
那些能提出批评,能真实反应产品中的不足

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http://www.metacritic.com/game/playstation-4/mass-effect-andromeda/user-reviews
MASS EFFECT ANDROMEDA

Eaynfrith
A huge world, an amazing cast...gorgeous landscapes.








BRVII
The detail to attention in this game is unreal. Leather pinches and squeezes audibly, dust and dirt build up on your visor and suit when you stay planet side on a desert planet for an extended period of time, and dynamic dialogue that reacts to your acti** in the middle of gameplay?! Get. Out. Of. HERE!




Argowal
Character models ARE a bit....ugly




greedoinaspeedo
The size of the hub worlds are wonderful compared to previous games.
Your spaceship is an awesome area that lets you soak in the atmosphere of being in space. The Nexus, humanity's space station in Andromeda, is an expansive area that serves as this games Citadel, and it is also very cool to explore and larger than any of the old games Citadels.




I love the combat now and the way the maps are designed with more verticality involved.






akraje47
Each planet is unique!






berserkcricket
the combat just felt so awkward and unfair to the point where I instantly uninstalled the game and asked for a refund after my sixth death.


Combat has turned into "pray your squadmates will use their ability at the right time" instead of "pick a squad that shores up the weakness of your character and manage their cooldowns correctly." I'm actually impressed at how well Bioware managed to destroy that.


How did the game make it past Q&A?






GearsofSkorge
entire game feels like it's in alpha testing stage, this game is not fit for release and a very obvious cash grab.








chainspell
Bugs galore, ugly ugly disgusting looking characters, pushing some weird SJW agenda, terrible voice acting and snorefest story.



SteDwaLin
So empty and so boring. Scan, shoot, go, scan, shoot, go, stupid puzzle, repeat the cycle.




Allax
It is as if dialogues and storytelling were done by a 12 years old girl.


And the main "bad guy" who is evil for no reason at all, like some sort of 1 dimensional antagonist from a comic book.
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http://www.metacritic.com/game/playstation-4/persona-5/user-reviews
PERSONA 5

laboe22
gampeplay wise it is a mix between a pokemon like, turn based, social simulating role playing game - it's really hard to discribe






omgitsrichie
This is the JRPG of the generation. It has a dark, compelling story with social commentary and moral ambiguity; a likable, well-written cast of complex characters; a deep, flashy, fast-paced battle system that proves turn-based can still be fun in 2017; actual role-playing elements via the social sim aspects, which are he**ily rewarding and interplay with other gameplay mechanics; a vibrant overworld; a strong, colorful, and he**ily stylized art direction; and an amazing acid jazz soundtrack to boot. What more could you ask for?










ovoon7
It's extremely difficult to follow up something like Persona 3 and 4, and retain the massive amount of creativity required to keep each game feeling fresh.
For a Persona sequel to work, Atlus h**e placed the burden upon themselves to innovate with each game.





peropify
The game makes you really feel like you are within the game itself, living out your daily life inside this fantasy world from doin**enial tasks such as catching the train, eating, and cleaning your room.






mattjaydunn
Every aspect of the game- from the presentation to the dunge** to the characters- is perfectly c**idered and polished to an impressive degree.









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本帖最后由 gbxszt3 于 2017-4-5 14:22 编辑

THE LEGEND OF ZELDA: BREATH OF THE WILD
pittu
Incredible artstyle, polish and fun. The world is immense and the attention to every single detail is amazing.

Ciber
Good art direction, Hyrule looks amazing.
Difficulty is not balanced, sometimes you feel is a Dark Souls game and sometimes is very easy.

Daniel_Campbell
What's more amazing is how the game rewards exploration. On your way to "The Mountain" you may see a valley, a flag pole, a shack, an adventure. Nintendo has proven with Zelda that the old saying, “It's not the destination, it's the journey” is true.

trurl
This game is the reason why you play games, not the blockbuster trash you get elsewhere.

sid77
The game is chocked full of content and to explore this massive canvas is truly one of the greatest moments in gaming.

iceburn91
This game is like watching a Ghibli movie. Every place is pretty detail and tells a story if you pay attention.
don't get attach to objects because that is not what makes your journey.
So I find this interesting if we think about what to we carry after a journy what stay with us, what really matters?

TeamSTARS
Nintendo showing the game industry how its done since 1983 and no signs of slowing up, hopefully many more like this to come!

BathSaltZombiiBoss fights are highly satisfying and mix different game mechanics well.

Edugreen
Every locati** has thousand of details, it really seems to be neverending.




Wintzy
it doesn't even need the raw horsepower that we now h**e in the more performance-oriented PCs or c**oles.


The game mechanics work perfectly to create a real-world feeling and, similar to real life - if you think that something should work....it most probably will work like that (like anything out of wood can catch fire, only more durable weap** can be used for mining, you can use metal objects to electrify your foes or you can be struck by lightning if you sit near a tree etc. etc.) .


My only gripes with BotW would be that the weap** break too fast but on the other hand i understand why they did this and i also never ran out of weap** so they balanced it well here.














Jerad_2142
Weap** break way to easy, it only makes the issues with the UI more noticeable because you h**e to keep opening it to assign your next weapon or shield.


Hyrule is massive with lots of area to explore; however, there simply isn’t much in it. It seems very empty. And in the end it ends up making the story events too spread out which quick starts making it boring.
Shrines: Oh please no… No more, the first 3 shrines were okay, I totally expected real dunge** to show up after that figuring it was just the tutorial, but alas that isn’t the case. There are just more shrines, all of which share the same interior design of the other shrines.


In the end I didn’t really feel like this was a Zelda game, it felt more like they slapped Skyrim and Assassins Creed together and went for a very minimal story and worse climbin**echanics. The things the game did well are all done better by other games, and the things it did wrong it did horribly wrong.





Ygolonac
It feels like i'm playing some crappy version of minecraft. It's all mindless busywork with pointless collectibles.


It just feels really boring, Like they tried to do Zelda 1 without understanding that the game worked because every screen was interesting and filled with stuff to do.




Ended
One of the most boring games I ever played.
The open world is everything the same, boring and without anything especial.




skilly225
The FPS drops are massive. And I mean massive.







wghw535utehj
The world is super empty and there is literally nothing to do. The story is also a bi**ehhh, and the characters are recycled old Zelda characters.






zeroex_15

The shrines are mini puzzles and become incredibly boring early with journeying between them even more so.


Its also annoying that the inventory is micro management he**y, item break often so your c**tantly swapping.


The climbin**echanic isn't fun. Its tedious and repetitive. The towers you h**e to climb are essentially less interesting versi** of the towers from far cry 4.








Tywin
Zelda really ought to move faster, especially on his snowboard. It's too slow and boring.




Fanat-23
bad graphics and textures frankly low resolution (I understand that this is nintendo, but now is a year 2017, not 2005)






Mooglemagoogle
It is insanity to me that people can play this game and give it a perfect 10/10 score when the most important element a video game should h**e is missing: FUN
Simply put, this game is not fun. It is beautiful, it is breathtaking, it is large. Beyond large. So large it is breathtaking. But it is not fun.


The world is massive and you want to be able to scale every mountain, which you are forced to do at an unbelievably slow pace. The world also is not fun to explore


A lot of the "content" they used to fill out the open world is low quality. Ie: pick up a rock to find a seed guy, DA NA NA NA! There are 900 seed guys. So sick of seed guys.




Nedkelly
As that being said, there are really few enemies you fight against, most of them are just recolors, the AI of the enemies is non existent, sometimes they could kill themselves when fighting on a hills...
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http://www.indiewire.com/2017/02/the-great-wall-review-matt-damon-whitewashing-zhang-yimou-1201783848/

The Great Wall


The Great Wall,” a clunky, effects-riddled blockbuster in which a humorless Damon joins forces with major Chinese director Zhang Yimou for a project that suits neither of their talents. There’s little need for good performances or filmmaking when every scene has been calculated to serve the bottom line.
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2017-2-20 13:13


A bad movie by any culture’s standards, “The Great Wall” mostly goes to show that if the future of the business lies with Hollywood -China alliances, it doesn’t bode well for either side.


Did I mention there are m**ters? Huge, green, CGI lizard-aliens that lope across the landscape bearing fangs and claws? They’re called the Taoties, they look ridiculous, and the backstory doesn’t help their case: They crashed into Earth via a meteor ages ago, and an ancient emperor accidentally let them loose while mining for goods.
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2017-2-20 13:13


Unlike his ambitious “House of Flying Daggers,” which elegantly blended the Wuxia genre with a love story, “The Great Wall” just sags into CGI.


At times, “The Great Wall” doesn’t even feel like a movie so much as a series of he**ily processed effects and rushed conversati** … which set the stage for more effects.
the-great-wall.jpg
2017-2-20 13:13


We’re familiar with films that are unapologetic commodities, but at least the last “Transformers” movie found more opportunities for self-awareness. It might be possible to appreciate the premise of “The Great Wall” — giant creatures coming out of the earth to remind us of greed’s destructive power — as a handy allegory for the rise of Trump,
but ultimately “The Great Wall” is too stupid to justify any close reading.


However, its stupidity doesn’t belong to cultural ignorance, which enshrouded its reputation in the months leading up to its release.
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2017-2-20 13:13


“The Great Wall” is an equal-opportunity offender, the product of a questionable commercial alliance that could benefit from facing down a green alien greed lesson of its own.




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2017-2-20 13:13

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http://www.gamespot.com/reviews/ride-to-hell-retribution-review/1900-6411189/
Ride to Hell Retribution



The actors cannot cobble together anything like tangible human emotion.


Outside of killing folks, there isn't much to do. There are a few hubs, and there's an open world that supports some degree of exploration, but Ride to Hell completely misses the point of h**ing an explorable landscape. For such an interesting setting, the game is populated with virtually nothing of interest. There's a shop where you can buy more weap**, and there are a few characters to talk to, but more guns means more awful combat, and more dialogue means more tragic storytelling and unbearable voice acting.


That people are being asked to spend time and money on this garbage shows a profound lack of respect for c**umers.

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2017-2-6 18:20


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http://www.gamespot.com/reviews/resident-evil-7-biohazard-review/1900-6416603/

Resident Evil 7

In place of blockbuster pandering, the game delivers intimate horror with a tightly focused scope and all the trappings you'd expect from a survival game。No superfluous skill trees or meaningless fetch quests, just the stomach-churning tension of guiding a relatively helpless character out of a waking nightmare.


You do gradually gather weap** as you progress, but you could never mistake this for an action game. Every time you start to feel powerful enough to kick some ass, the game finds a way to pull the rug out from under you.
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2017-1-26 12:41


But RE7 clearly takes cues from modern horror games as well, most notably by opting for a first-person perspective.


the tense, oppressive atmosphere that persists from start to finish.
The results aren't always explicitly terrifying, but I was pretty damn stressed out for the duration.
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2017-1-26 12:41


The experience starts to drag a bit by the end, though, as you end up performing similar tasks throughout the entire game.


But make no mistake: there are memorable moments, and when they hit, they hit hard.
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2017-1-26 12:41


Thankfully, the narrative never devolves into trite "damsel in distress" cliches. In fact, the story's never really about Mia; it's about escaping a nightmare.


The same can said of the setting: every moldy floorboard, every oozing entrail, every flickering light feels unbearably real.
The textures, details, and sounds are, without exception, utterly gross in the best way, and impressively, RE7 relies far more on this atmosphere than cheap jump scares.
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2017-1-26 12:41


RE7 also smartly uses each family member to different effect. The father Jack provides in-your-face terror and drives much of the game's early combat. The mother Marguerite demands a stealthier approach, which provides some of the tensest moments and arguably the game's best boss fight. And the son Lucas sets elaborate, Saw-like traps that'll keep you off balance and make you wary of things you once took for granted. These different approaches add welcome variety in a way that feels completely natural in the context of the world, enhancing your immersion while mixing up the gameplay.


the puzzles fit well within the world and don't impede the campaign's momentum.


RE7 keeps it simple, prioritizing tone over action.


you'll need to manage your limited inventory and carefully scour areas for essential items


By returning to horror, Resident Evil has once again become something special.
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2017-1-26 12:41









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http://www.gamespot.com/reviews/the-walking-dead-the-telltale-series-a-new-frontie/1900-6416595/

The Walking Dead: The Telltale Series - A New Frontier Ep. 1: Ties That Bind Part One

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2016-12-23 16:57


Episode one establishes a heady moral stew loaded with hard choices and heartbreak, and is one of the best additi** to the series since it began in 2012.
The-Walking-Dead-Season-3-Episode-1-2-A-New-Frontier-The-Ties-that-Bind-PC-600x300.jpeg
2016-12-23 16:57


A New Frontier diverges from its two preceding seas** rather dramatically at times, rolling the clock back to the initial zombie outbreak.
The-Walking-Dead-Season-3-Episode-1-2-A-New-Frontier-The-Ties-that-Bind-PS4-600x300.jpg
2016-12-23 16:57


Where the first two seas** of the walking dead were mostly about forming familial ties with strangers you meet along the way, here we’re dropped into the middle of a traditional family with preexisting issues......There's illicit yet unspoken romance, hatred between family members, and ghosts of past transgressi** lurking beneath the surface.
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2016-12-23 16:57







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http://www.gamespot.com/reviews/stardew-valley-review/1900-6416598/

Stardew Valley

On the surface, Stardew Valley is a game about farming, but there are more adventures awaiting curious players beyond cultivating a rich and bountiful garden. From mining and fishing to making friends and falling in love, Stardew Valley's Pelican Town is stuffed with rewarding opportunities.
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2016-12-23 16:45


When your farm is healthy and your equipment set, Stardew Valley opens up and your routine expands: after you water your plants, feed your animals and tidy up in the morning, you get to head out in search of adventure and friendship.There’s a mine north of Pelican Town with a seemingly endless bounty of buried treasure, but also danger. Combat is simple--a plain swipe of a sword will brush back most common m**ters--but the dangers you face grow as you delve deeper into the mine, pushing your basic tactics to the limit.
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2016-12-23 16:45


(fishing)but it gives you a chance to soak in your surroundings and experience the joys of catching a wide array of fish unique to specific seas** and locati**.


Stardew Valley c**tantly encourages you to explore, be it mining, foraging for fruit in the woods, or collecting seashells, and your curiosity is amply rewarded.Every hidden area you find, every train track you follow, leads to new sights and discoveries that add detail and color to the world around you.
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2016-12-23 16:45


Outside of the community center, the rest of Pelican Town's inhabitants also need your help. In working together to achieve small goals, you grow to understand your neighbors' personalities and identify what makes them tick. Some are pursuing their hopes and dreams, while others fight day to day to overcome personal obstacles; others are quirky creatures of habit that round out the community's overall identity.
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2016-12-23 16:45


Farming is simple yet satisfying
NPCs offer touching dialogue and compelling backstories
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2016-12-23 16:45


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http://www.gamespot.com/reviews/sword-art-online-hollow-realization/1900-6416587/

Sword Art Online: Hollow Realization

The UI is curiously tiny with no obvious means of scaling it. Quests and events are also tracked in the menu, without any option to select one in particular to track **creen while you're out and about.
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2016-12-19 16:59


And there's nothing like seeing a party member standing in the path of a linear attack, yelling at them to dodge, and then watching them skip directly backward instead of to the side--le**ing them still completely in the path of that same attack.
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2016-12-19 16:59


The general pattern of playing Hollow Realization involves running out into the world, clearing a few maps, and then coming back to check in with your pals. They'll pop up in front of set backgrounds, talking and describing various scenes. There are loads of instances like this representing various points in Kirito's relati**hips with the characters, but what they all h**e in common is that they take a long time to say and do very little.
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2016-12-19 16:59


Sword Art Online: Hollow Realization tries to do a lot of things, but it doesn't end up doing any of them terribly well. Every subtle good idea that it has is countered by a glaring shortfall.
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2016-12-19 16:59


That’s without even touching the fact that a game pushing the premise that A.I. and NPCs should be respected (tell me more!) makes your primary interacti** with those types of characters a tedious and neverending series of fetchquests (nevermind!)
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2016-12-19 16:59

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http://www.gamespot.com/reviews/dragon-ball-fusi**-review/1900-6416592/

Dragon Ball Fusi**
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2016-12-19 16:55


The titular Fusi** allow you to combine characters using the ever-so-ridiculous Fusion Dance, granting the resulting character stat buffs and access to advanced techniques--along with some pretty funny-looking character hybrids.
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There's even a fusion skill that combines all five characters participating in battle into a single, superpowered warrior, who then launches an intense assault for a huge burst of damage. .
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Attacks big and small are accompanied by an unskippable cutscene. While these initially replicate the dynamism of the fights in the anime and manga, repeatedly seeing the same animati** greatly diminishes their impact over time.
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Rarely challenging
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2016-12-19 16:55
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http://www.gamespot.com/reviews/the-last-guardian-review/1900-6416583/

The Last Guardian

a shining example of storytelling through subtle cues and shared experiences


But touchin**oments throughout and an unshakable final act melt these grievances away.


you  need to provide directi** through physical positioning and vocal commands.
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But you must accept its slow reaction times and patiently decipher its body language(the animal)


Yet even at its most disobedient, Trico is an impressive animal to behold, with the mannerisms of a house cat as it rests and slinks through environments, and the temperament of a lion during run-ins with possessed sentinels.
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Much like a real pet, Trico doesn't automatically learn because you want it to, but its progress yields confidence in your cooperation as it eventually learns to take commands on the first try. This is gratifying from a gameplay perspective, since you feel less like you're wasting time investigating the world and more like you're working in concert with a reliable partner.


And despite handling numerous impressive scenes without a hitch, there are a few scenes with obvious frame-rate issues
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The resulting shift to PlayStation 4 has obviously paid off--troubled moments aside, your journey is dominated by awe-inspiring architecture and natural wonder.


As you we**e in and out of c**es and ruins, you're treated to wide views of towers and bridges in the distance that you may never visit, but they live on in your imagination as you piece together the story and world around you.
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It isn't clear whether or not The Last Guardian means to be frustrating at times--if it's a concerted effort to test your patience for a lovable-yet-stubborn creature.


Incredible animation


Subtle puzzles that teach you to be observant


Breathtaking level design


Packed with tense and heartfelt moments
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2016-12-11 21:38



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http://www.gamespot.com/reviews/planet-coaster-review/1900-6416582/

Planet Coaster

Building and managing an amusement park is a difficult job. There are a surprising number of things to c**ider: keeping your rides safe and well maintained, making sure you h**e enough trash cans and janitors to keep things clean, forecasting and managing your finances to **oid crippling debt, and deciding how many pickles should or should not be on a burger. But most importantly, you need to keep everyone happy. You need to keep your visitors entertained, your employees motivated, and your business a success


It's possible to feel lost when you first dive into c**truction and management. There's no integrated beginner's tutorial--only links to ** videos explaining some of the basics. But this quickly proves to be an ample solution since the systems in place are so clear and simple to use.
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With c**truction, the tools for creating and manipulating walkways, shops, rides, and scenery are efficient and enjoyable. Snaking a path between obstacles or creating a spiral staircase to reach an elevated platform, for example, is painless
Instead of drawing out a route, the pathing tool involves laying down suggested pieces. You can adjust the direction and elevation of a piece with subtle mouse movements, and clicking anywhere places the se**ent. Mistakes can instantly be undone using the universal Ctrl+Z shortcut, with any money spent instantly being refunded in full.
It's an intuitive process that encourages experimentation without the fear of punishment.

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C**tructing a roller coaster--which may sound as intimidating as riding one--is, thankfully, just as simple. Laying down tracks relies on a similar predictive pathing tool, but with a few handy additi**: there are butt** to help adjust the curvature and rotation of each track piece, a number of complex, pre-made turns are **ailable to quickly attach, and the track can be automatically completed and smoothed out. Porti** of a coaster can also be adjusted non-destructively after it's been fully built. It's an accessible process that will allow even the most novice of players to comfortably create thrill-rides of their own.


This intuitiveness is c**istent among all of Planet Coaster's tools. They're all extremely versatile, but it doesn't take long for them to feel like second nature.
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Planet Coaster fast-tracks you into feeling like the game's creative possibilities are endless.


While you can use pre-designed shops and scenery in your park planning, you can also build your own from scratch. Learning how to c**truct buildings requires a little more diligence, but only to get your head around the abundance of individual pieces you h**e to choose from: walls, roofs, windows, lights, animatronic characters, special stage effects, and foliage.
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Thanks to the game's long stint in Early Access, there are more than 44,000 items **ailable for use--beautifully intricate structures and stores, ambitious, carefully engineered rides, and detailed replicas of real-world attracti**.


Career entrusts you with a number of impressive, half-designed parks--which on their own, are an awe-inspiring glimpse into what you can achieve with the game's tools.
It then dumps you in very tricky situati** and requires you to learn how to get out of them with what you h**e on hand. A scenario may ask that you make a park located on treacherous terrain, without resorting to flattening the world with terraforming tools. It might limit you to traditional rides like carousels, requiring you to make the most of them, and tweak your park so it specifically caters to families. It may place a monolith in the center of your park that mysteriously makes attracti** break down faster, forcing you to become competent in managing technicians, work rosters, and maintenance schedules.
There's little guidance on the steps you should take to resolve these situati**, and succeeding in a Career map may take more patience than other modes. But it's satisfying to solve a big problem in a trial by fire, using hard-earned knowledge.



Planet Coaster's c**truction tools are effortlessly intuitive and encouraging, and the minutiae of its management variables are fun to tinker with for obsessive players, though it won't punish those who don't find satisfaction there.


Planet Coaster's scenario-based maps are a delightful challenge


Management isn’t a meaningful challenge outside of Career mode.


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2016-12-11 21:12

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